!
    function(a) {
        function b(b, d) {
            function e() {
                if (w) {
                    $canvas = a('<canvas class="pg-canvas"></canvas>'),
                        v.prepend($canvas),
                        p = $canvas[0],
                        q = p.getContext("2d"),
                        f();
                    for (var b = Math.round(p.width * p.height / d.density), c = 0; b > c; c++) {
                        var e = new l;
                        e.setStackPos(c),
                            x.push(e)
                    }
                    a(window).on("resize",
                        function() {
                            h()
                        }),
                        a(document).on("mousemove",
                            function(a) {
                                y = a.pageX,
                                    z = a.pageY
                            }),
                    B && !A && window.addEventListener("deviceorientation",
                        function() {
                            D = Math.min(Math.max( - event.beta, -30), 30),
                                C = Math.min(Math.max( - event.gamma, -30), 30)
                        },
                        !0),
                        g(),
                        o("onInit")
                }
            }
            function f() {
                p.width = v.width(),
                    p.height = v.height(),
                    q.fillStyle = d.dotColor,
                    q.strokeStyle = d.lineColor,
                    q.lineWidth = d.lineWidth
            }
            function g() {
                if (w) {
                    s = a(window).width(),
                        t = a(window).height(),
                        q.clearRect(0, 0, p.width, p.height);
                    for (var b = 0; b < x.length; b++) x[b].updatePosition();
                    for (var b = 0; b < x.length; b++) x[b].draw();
                    E || (r = requestAnimationFrame(g))
                }
            }
            function h() {
                for (f(), i = x.length - 1; i >= 0; i--)(x[i].position.x > v.width() || x[i].position.y > v.height()) && x.splice(i, 1);
                var a = Math.round(p.width * p.height / d.density);
                if (a > x.length) for (; a > x.length;) {
                    var b = new l;
                    x.push(b)
                } else a < x.length && x.splice(a);
                for (i = x.length - 1; i >= 0; i--) x[i].setStackPos(i)
            }
            function j() {
                E = !0
            }
            function k() {
                E = !1,
                    g()
            }
            function l() {
                switch (this.stackPos, this.active = !0, this.layer = Math.ceil(3 * Math.random()), this.parallaxOffsetX = 0, this.parallaxOffsetY = 0, this.position = {
                    x: Math.ceil(Math.random() * p.width),
                    y: Math.ceil(Math.random() * p.height)
                },
                    this.speed = {},
                    d.directionX) {
                    case "left":
                        this.speed.x = +( - d.maxSpeedX + Math.random() * d.maxSpeedX - d.minSpeedX).toFixed(2);
                        break;
                    case "right":
                        this.speed.x = +(Math.random() * d.maxSpeedX + d.minSpeedX).toFixed(2);
                        break;
                    default:
                        this.speed.x = +( - d.maxSpeedX / 2 + Math.random() * d.maxSpeedX).toFixed(2),
                            this.speed.x += this.speed.x > 0 ? d.minSpeedX: -d.minSpeedX
                }
                switch (d.directionY) {
                    case "up":
                        this.speed.y = +( - d.maxSpeedY + Math.random() * d.maxSpeedY - d.minSpeedY).toFixed(2);
                        break;
                    case "down":
                        this.speed.y = +(Math.random() * d.maxSpeedY + d.minSpeedY).toFixed(2);
                        break;
                    default:
                        this.speed.y = +( - d.maxSpeedY / 2 + Math.random() * d.maxSpeedY).toFixed(2),
                            this.speed.x += this.speed.y > 0 ? d.minSpeedY: -d.minSpeedY
                }
            }
            function m(a, b) {
                return b ? void(d[a] = b) : d[a]
            }
            function n() {
                v.find(".pg-canvas").remove(),
                    o("onDestroy"),
                    v.removeData("plugin_" + c)
            }
            function o(a) {
                void 0 !== d[a] && d[a].call(u)
            }
            var p, q, r, s, t, u = b,
                v = a(b),
                w = !!document.createElement("canvas").getContext,
                x = [],
                y = 0,
                z = 0,
                A = !navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i),
                B = !!window.DeviceOrientationEvent,
                C = 0,
                D = 0,
                E = !1;
            return d = a.extend({},
                a.fn[c].defaults, d),
                l.prototype.draw = function() {
                    q.beginPath(),
                        q.arc(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY, d.particleRadius / 2, 0, 2 * Math.PI, !0),
                        q.closePath(),
                        q.fill(),
                        q.beginPath();
                    for (var a = x.length - 1; a > this.stackPos; a--) {
                        var b = x[a],
                            c = this.position.x - b.position.x,
                            e = this.position.y - b.position.y,
                            f = Math.sqrt(c * c + e * e).toFixed(2);
                        f < d.proximity && (q.moveTo(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY), d.curvedLines ? q.quadraticCurveTo(Math.max(b.position.x, b.position.x), Math.min(b.position.y, b.position.y), b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY) : q.lineTo(b.position.x + b.parallaxOffsetX, b.position.y + b.parallaxOffsetY))
                    }
                    q.stroke(),
                        q.closePath()
                },
                l.prototype.updatePosition = function() {
                    if (d.parallax) {
                        if (B && !A) {
                            var a = (s - 0) / 60;
                            pointerX = (C - -30) * a + 0;
                            var b = (t - 0) / 60;
                            pointerY = (D - -30) * b + 0
                        } else pointerX = y,
                            pointerY = z;
                        this.parallaxTargX = (pointerX - s / 2) / (d.parallaxMultiplier * this.layer),
                            this.parallaxOffsetX += (this.parallaxTargX - this.parallaxOffsetX) / 10,
                            this.parallaxTargY = (pointerY - t / 2) / (d.parallaxMultiplier * this.layer),
                            this.parallaxOffsetY += (this.parallaxTargY - this.parallaxOffsetY) / 10
                    }
                    switch (d.directionX) {
                        case "left":
                            this.position.x + this.speed.x + this.parallaxOffsetX < 0 && (this.position.x = v.width() - this.parallaxOffsetX);
                            break;
                        case "right":
                            this.position.x + this.speed.x + this.parallaxOffsetX > v.width() && (this.position.x = 0 - this.parallaxOffsetX);
                            break;
                        default:
                            (this.position.x + this.speed.x + this.parallaxOffsetX > v.width() || this.position.x + this.speed.x + this.parallaxOffsetX < 0) && (this.speed.x = -this.speed.x)
                    }
                    switch (d.directionY) {
                        case "up":
                            this.position.y + this.speed.y + this.parallaxOffsetY < 0 && (this.position.y = v.height() - this.parallaxOffsetY);
                            break;
                        case "down":
                            this.position.y + this.speed.y + this.parallaxOffsetY > v.height() && (this.position.y = 0 - this.parallaxOffsetY);
                            break;
                        default:
                            (this.position.y + this.speed.y + this.parallaxOffsetY > v.height() || this.position.y + this.speed.y + this.parallaxOffsetY < 0) && (this.speed.y = -this.speed.y)
                    }
                    this.position.x += this.speed.x,
                        this.position.y += this.speed.y
                },
                l.prototype.setStackPos = function(a) {
                    this.stackPos = a
                },
                e(),
                {
                    option: m,
                    destroy: n,
                    start: k,
                    pause: j
                }
        }
        var c = "particleground";
        a.fn[c] = function(d) {
            if ("string" == typeof arguments[0]) {
                var e, f = arguments[0],
                    g = Array.prototype.slice.call(arguments, 1);
                return this.each(function() {
                    a.data(this, "plugin_" + c) && "function" == typeof a.data(this, "plugin_" + c)[f] && (e = a.data(this, "plugin_" + c)[f].apply(this, g))
                }),
                    void 0 !== e ? e: this
            }
            return "object" != typeof d && d ? void 0 : this.each(function() {
                a.data(this, "plugin_" + c) || a.data(this, "plugin_" + c, new b(this, d))
            })
        },
            a.fn[c].defaults = {
                minSpeedX: .1,
                maxSpeedX: .7,
                minSpeedY: .1,
                maxSpeedY: .7,
                directionX: "center",
                directionY: "center",
                density: 1e4,
                dotColor: "#666666",
                lineColor: "#666666",
                particleRadius: 7,
                lineWidth: 1,
                curvedLines: !1,
                proximity: 100,
                parallax: !0,
                parallaxMultiplier: 5,
                onInit: function() {},
                onDestroy: function() {}
            }
    } (jQuery),
    /**
     */

    function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];window.requestAnimationFrame||(window.requestAnimationFrame=function(b){var c=(new Date).getTime(),d=Math.max(0,16-(c-a)),e=window.setTimeout(function(){b(c+d)},d);return a=c+d,e}),window.cancelAnimationFrame||(window.cancelAnimationFrame=function(a){clearTimeout(a)})}();